A FOXCAST Sequence contains a list of instructions that tell your FOXPRO game call how to operate. The instructions range from: volume levels, sound numbers, pauses, and some models feature FOXPITCH, FOXMOTION, and even decoy control. The instructions are stored in a sequence file and that file is then loaded into your FOXPRO game call. This online FOXCAST builder will assist you in creating new sequence files which you can then load into your FOXPRO game call.
In a nutshell: FOXCAST is sort of like placing your game call into an autopilot mode. By following the instructions that you provide it, the game call will work on its own while you keep your eyes focused on the field. This help section provides you with a basic understanding of how FOXCAST works and how to use the online builder. For more information, please refer to your product manual.
To begin building a sequence, we recommend that you have your remote control and game call both with you. Using the remote, you will be able to view your sound lists and know the sound numbers for each sound, which is critical for building sequences. Each command that you insert to play a sound relies upon you knowing what the sound position number is for that sound. For example, if you have the sound, "Lightning Jack" at position 007, you will be entering the number 007 within the FOXCAST builder.
Your first step is to select which model of FOXPRO game call you are working with. By doing that, it will know what options to make available to you in the builder.
Understanding the Interface
The FOXCAST builder interface is divided into two primary sections. The left side is titled "FOXCAST Command Panel." This side provides you with buttons to add desired volume levels, sounds, pauses, and so forth. The right side is titled "FOXCAST Sequence" and features a big white box. This box will begin to populate with the commands you add as you progress through sequence creation.
Building a Sequence
If you have already read your product manual, you will know that all sequences must begin with a volume setting. Without first telling the unit what volume to operate on, it will be silent. As a rule, always begin each new sequence with a volume level. On the left side of the interface, locate the Add Volume button. You will notice there is a box to the left of the Add Volume button. This input box allows you to type in a value for the volume level. If you wish to start the first sound at 50% max volume, you could enter a value of 20 (the unit's range in volume levels from 0 – 40). After you type in the value, simply click on the Add Volume button. You will see the FOXCAST Sequence box display "V 20" which represents the command volume 20.
Next, you can tell the game call what sound you wish to play—this is where your remote control will be needed. By looking through your sound list, identify a sound that you wish to play. In this example, we are going to use the sound called "Lightning Jack" which happens to be in position 007 in our sound list. All we need to do is locate the Add Sound button and, in the input box to the left of the button, type in 007. Doing this, you will see "S 007" appear in the FOXCAST Sequence box on the right. If you want to have it play this sound multiple times, just click the checkbox underneath the Add Sound line and then type in a value representing how many times you would like the sound to play.
For the sake of providing an example, let's say that you want to start playing a sound and then gradually increase the volume after each time the sound plays. This is very easy to accomplish. Look at the following list of steps:
- Add Volume 10
- Add Sound 007
- Add Volume 15
- Add Sound 007
- Add Volume 20
- Add Sound 007
- Add Volume 25
- Add Volume 007
- And so on...
As the example shows, the volume will increase by a value of 5 after each time it plays through. Keep in mind: each sound that you to the sequence means that the sound will be played through in its entirety. If you tell it to play sound 007 a single time, it then moves on to the next command in the sequence.
Continuing, maybe you would like to add a pause in the sequence and have the unit be silent for 2 minutes. This is very simple to accomplish. Locate the button that says Add Pause and in the input box to the left of it, type in a value in seconds to use for the pause. After entering in the number of seconds, push the Add Pause button and you can observe it appear in the FOXCAST Sequence box to the right.
Keep on building your sequence! Add in new sound numbers, volume levels, pauses, and maybe even turn your decoy on or off (only available on some units). When you feel like your sequence is complete, you now need to end it. There are 3 different ways in which you can end a sequence and they are explained below:
- 'End (Q)' means that when the sequence has been processed in its entirety, the game call goes silent (Q stands for Quit).
- 'End (R)' means that when the sequence has been processed in its entirety, the game call will then start the sequence again (R stands for Repeat).
- 'End (J)' means that when the sequence has been processed in its entirety, the game call will move on to play the next sequence in line (J stands for Jukebox). Note: this
only works if you have multiple sequences in your device!
Now that your sequence is created, you need to save the sequence file to your local computer and then transfer the file into your game call. To start, we must give the sequence a name. All sequences must begin with an identifier. Let’s say your game call can store 10 sequences and you want this to be the first sequence in the unit. You would enter the name "S00 My Sequence," for example. The "SXX" portion is critical. The "S" stands for Sequence and the next two digits correspond to what slot it belongs in. The values will range from S00 – S10 if your unit holds 10 sequences. To give your sequence a name, look for the Build Sequence File button under the FOXCAST Sequence box on the right. Type in a name like "S05 Coyote Sequence 1".
After you have done this, you then need to click on the Build Sequence File button. This invokes a process where our system will format, name, and provide you with a link to download it. The next page that you will see provides you with a link to download the sequence file. There are some instructions on the page that tell you how to save the file locally on your computer and into your game call.